Improved Digital Skills and Inclusion

According to the latest research from the 2023 Lloyds Bank Consumer Digital Index suggests that 96% of people in the UK now make use of the internet regularly (i.e. have been online in the last 3 months). However, there is still a major gap in digital inclusivity and digital skills with approx. 14 million people (approx. 27% of the population) with the lowest digital capability. According to the Digital Poverty Alliance, this means they’re not only likely to struggle to interact with online services but are at risk of being left out of society. 2.1 million people in the UK are offline, and c.4.7 million people cannot connect to Wi-Fi, impacting their everyday lives.

Those getting left behind digitally are more likely to be over 70, however there are over 300,000 people under the age of 50 who are digitally disadvantaged.

The main causes of exclusion, outlined by the Lloyds Consumer Index report, are (i) cost of living (ii) fear of fraud (iii) lack of motivation to learn.

The Essential Digital Skills (EDS) framework outlines 26 life tasks, and 20 work tasks split across five skill areas: Communicating, Handling Information and Content, Transacting, Problem Solving and Being Safe and Legal Online. An individual needs to perform at least one task within each of the five Life and Work skill areas, without assistance, to achieve Life or Work EDS. Digital inclusion needs a combination of access, trust, confidence and capability to develop.

WWL2

Improved Digital Skills and Inclusion

Where we live
  • Digital

Key Value

£700 per person plus value of any purchased / donated equipment

The Essential Digital Skills (EDS) framework outlines 26 life tasks, and 20 work tasks split across five skill areas: Communicating, Handling Information and Content, Transacting, Problem Solving and Being Safe and Legal Online. An individual needs to perform at least one task within each of the five Life and Work skill areas, without assistance, to achieve Life or Work EDS. Digital inclusion needs a combination of access, trust, confidence and capability to develop.

Some of the benefits of better digital skills are saving time, money and reducing stress.

Those getting left behind digitally are more likely to be over 70, however there are over 300,000 people under the age of 50 who are digitally disadvantaged.

The main causes of exclusion, outlined by the Lloyds Consumer Index report, are (i) cost of living (ii) fear of fraud (iii) lack of motivation to learn.

This is the total value per person with improved digital skills for one year, as measured by Good Things Foundation across nine categories in 2022:

  1. National Health Service (NHS) savings – £40.00
  2. Government Efficiency Savings – £60.00
  3. Time Savings from online transactions – £160.00
  4. Retail transaction benefits – £260.00
  5. Corporate Savings – £90.00
  6. Employment – £7.00
  7. Earnings – £25.00
  8. Government Revenue – £20.00
  9. Environment – £3.00

Overall, the pre-rounded figures for each area of benefit equate to a headline figure of £670.

Adjusted value for inflation to 2023 prices is £712.  Our approach to inflation adjustments is explained on our Methodology page HERE

An overall rounded (to nearest 100) value of £700.

The Good Things Foundation 2022 report covers the 10-year period of 2023 to 2032; estimating the costs and benefits of ensuring that as many people as possible within the UK are fully digitally included by the end of 2032.  The report includes the costs of inclusion, and the benefits of that inclusion in line with the above 9 benefit streams.   The result is a cost benefit ratio of 9.48, indicating that for every £1 invested in digital skills training, £9.48 is gained throughout the economy. The associated net present value is £12.2 billion.

As a comparison, according to recent Lloyds Consumer Digital Index research (2023) those with higher digital and financial capabilities are saving over £900 a year more than those in the lower groups.

Local Needs Analysis Data Source

Before using this MeasureUp value, we encourage you to assess the local need in relation to the activity or outcome.

Here is the most useful initial data source for assessing local need in relation to this value.

To assess local needs related to the value WWL2 ‘Improved digital skills’, you can draw on a range of national and local indicators that capture access, ability, and confidence in using digital technologies. Key data sources include:
Consumer Digital Index (Lloyds Bank UK) – Measures digital capability and confidence across the UK. Data is national and updated annually.
Internet User Classification (Consumer Data Research Centre) – Offers insight into patterns of internet usage and engagement at the LSOA level, last published in 2018.
Digital connectivity (ONS – Local Statistics Explorer) – Shows infrastructure access such as broadband availability, with data available at local authority to country level. You can filter data by country, region, combined authority, or local authority, depending on the indicator.
Digital inclusion (Good Things Foundation) – National-level data exploring barriers to digital access, skills, and confidence. Updated in 2024.
Workforce Digital Gap (Future Dot Now) – National indicator highlighting gaps in essential digital skills among the working population, also from 2024.
Together, these indicators help identify both the structural and skills-based aspects of digital exclusion, supporting targeted interventions to improve digital access and literacy.

If you’re just starting out, start with Bronze first. The result of a Bronze measurement is just an estimate, but requires the least effort; whereas Silver, Gold and Gold+ give more accurate results but require more effort.

Each level has an effort to accuracy indicator, choose the one that’s right for you.

Bronze

Effort

Accuracy

Monetised value:

A single proxy value of £700 per person.

Plus financial cost of any devices purchased/contributed.

 

 

Silver

Effort

Accuracy

Monetised value:

Per person only count the benefit categories that you believe they will experience:

 

Categories  Values in 2023 prices 
National Health Service (NHS) savings – £40.00   £43 
Government Efficiency Savings – £60.00   £64 
Time Savings from online transactions – £160.00   £171
Retail transaction benefits – £260.00   £279 
Corporate Savings – £90.00   £96 
Employment – £7.00   £7 
Earnings – £25.00   £27 
Government Revenue – £20.00   £21 
Environment – £3.00   £3 

 

Add any equipment value purchased / contributed.

You could also look at weighting the benefits based on the most important demographic factors for digital inclusion: age, disability, employment status

Gold

Effort

Accuracy

Monetised value:

Build on your silver estimations, with actual evidence from your stakeholders.  Use this evidence to calculate your value creation estimations.

Gold+

Effort

Accuracy

Monetised value:

Build on your Gold, plus:

We can use the estimations of those that would have gained digital skills anyway from the Cebr report and discount this from the Gold figure calculations for our primary data results.

Value Type: Outcome What's this?
UN SDG Categories:
  • 8. Decent Work and Economic Growth
  • 10 Reduced Inequalities
What's this?
2020 Social Value Models:
    • MAC 1.1 Employment, re-training, return to work
    • MAC 2.3 Education and training
    • Policy Outcome 1: Help local communities to manage and recover from the impact of COVID-19
    • Policy Outcome 2: Create new businesses, new jobs, and new skills
    • Theme 1: Covid-19 Recovery
    • Theme 2: Tackling Economic Inequality
What's this?
2025 Social Value Models:
    • 1d. In-work progression to help people to move into higher paid work by developing new skills
    • 2a. Learning and skills development opportunities relevant to the contract to address skills gaps
    • 6a. Create employment and training opportunities
    • 7a. Remove barriers to entry for young people and under-represented groups
    • Mission 1: Kick start economic growth
    • Mission 4: Break down barriers to opportunity
    • Outcome 1: Fair work
    • Outcome 2: Skills for growth
    • Outcome 6: Employment and training for those who face barriers to employment
    • Outcome 7: Creating a pipeline of opportunities for the contract workforce, reducing barriers to entry for under-represented groups.
What's this?

Evidence

Measure Up empowers you to measure the impact you’re having numerically. We recommend that numeric reports are backed up with stories and other types of evidence to help illustrate, in human terms, the impact that’s being made on individuals.

We recommend seeing consent from one or more participants in your intervention to collect and tell their stories. This should include a little background on the participant, a summing up of life before the intervention, the human impact of the intervention, and the longer-term (if known) impact on the person’s life outside of and after the intervention.

Providing photographs, audio recordings, video interviews or even artefacts from the intervention (for example, writing, paintings, music, etc, from creative interventions) can add more colour and convey the emotional impact of interventions more directly. 

In some cases, it’s appropriate to anonymise or abbreviate the personal information of case study participants. No story should be published or shared without the recorded consent of the individual(s) it concerns. Individuals continue to own the rights to their stories, and if they request you stop sharing the story or making it available online, you should do so promptly and without the need for justification.

More help

We want to empower anyone to perform and improve their impact measurement – without needing a degree in economics. 

If you need any more help or just someone to do the legwork for you, we can help signpost you to software, training and consultancy to help you get to grips with the impact you’re having.

Data Sources